© May 2003 Ben Rubright
The following is a shorthand description of the calls resident on the C-3B list. It is intended to be a guide for quick reference and not necessarily a place from which to initially learn the calls.
Thanks to all who have fed back comments, corrections, and suggestions.
All comments are welcome: Ben Rubright
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
 
B |
BINGO | Leaders 1/4 out and roll twice, trailers any shoulder wheel thru |
BOOMERANG | 1. from couples front to back - zoom and new leaders trade 2. from mini-wave box - leads zoom and trailers scoot back |
BUSY (ANYTHING) | Leaders keep busy, trailers normalize and do (anything) concentric |
BY GOLLY | Leader of sweep from previous call sweeps 1/4, other dancer dodges, extends, hinges & extends. (FIX: veer in flowing direction and do any shoulder 1/2 tag) |
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C |
CAST AND RELAY (1/4,1/2,3/4) | Relay the top but replace initial cast and the star turn fraction with designated fraction |
CENTRAL CONCEPT | All do centers part of designated call (if ambiguous, prefer the box) |
CHANGE THE CENTERS | Swing, slip, centers cross run, slip |
CHANGE THE WAVE | Swing, slip, centers cross run, swing |
CHANGE YOUR IMAGE | Centers phantom column circulate 2, ends split circulate 2 |
CHUCK-A-LUCK | Centers run and pass in, new centers concentric (1/4 in and pass thru) |
CROSS CHUCK-A-LUCK | Centers x-run and pass in. new centers concentric (1/4 in and crosstrail thru) |
CROSS LOCKIT | Lockit and spread |
CRISS CROSS THE DEUCEY | Leaders 1/2 split circ and crossover circ, trailers criss-cross your neighbor |
CROSS CYCLE (1/3, 2/3, FULL) | Centers cross fold, adjust to box (1/3), split counter rotate 1/4 (2/3), roll (FULL) |
CROSS FLIP LINE (W/X) | Centers cross run, any shoulder tag the line (W/X) |
CROSS SWAP THE TOP | Belle cross extends, casts 3/4, beau runs, rolls, and extends. |
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D |
DIAGONAL BOX CONCEPT | End and adjacent dancer work with diagonal end and adjacent dancer as a box of 4 (2x2 matrix) |
DISBAND | From columns: #1 and #4 concentric reset 1/2 and phantom column circ 2. From waves: ends detour and phantom column circ 2. Centers always counter rotate and flip away. |
DIVIDE THE OCEAN/SEA (I/O/L/R/ANYTHING) |
Centers hinge, tag, press ahead and take (), ends cast 3/4 and x-concentric vertical 1/2 tag. [vertical left 1/2 tag (sea)] |
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E |
EXPLODE THE DIAMOND | Centers concentric explode the wave, ends circ 1 like a couple up |
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F |
FAN CONCEPT | Do designated call but omit initial cast |
FLIP YOUR LID | From 1/4 tag, wave end does scoot back to become wave center. Original wave center does their part of all 8 recycle. Approached outside dancer does scoot back to finish leading original center in finishing all 8 recycle. Other outside dancers inside hand touch 1/2 & spread |
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G |
GEE WHIZ | Mini wave trailers, or non-designateds, do phantom vertical tag, others do phantom crossfire |
GOOD SHOW | Ends walk and dodge, centers couple up |
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I |
IN STYLE | Centers touch, very centers turn back in flowing direction, as couples extend. |
INTERLOCKED COUNTER | Center 4 slither and all finish a normal counter |
INTERLOCKED RALLY | All do normal rally except the centers replace step and fold with step and cross fold. |
INTERLOCKED RAMBLE | All do normal ramble except the centers replace fold with stretched setup fold. (any shoulder turn and deal) |
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K |
KICK BY (N) | Designated does kickoff around N number of dancers, others tag 1 position in direction of kicker's original position. |
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L |
LICKETY SPLIT | Ends split circ, centers split counter rotate 1/4 |
LIFT OFF | Centers cast right 1/4, all As Couples Extend The Tag, centers concentric circulate, all 8 circulate |
LINE TO LINE | Centers turn thru and clover, ends pass in, press ahead, pass thru and all pass in |
(CROSS) LOOP AND TAG (X/Y) | Cloverleaf, extend to X/Y tag. (Cross: cross cloverleaf, extend to X/Y tag). |
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M |
MAGIC DIA/C/L/W | Centers of one diamond work with the other two diamond points. centers of one wave/line/column work with the ends of the other wave/line/column |
MIRROR CONCEPT | Calls done as though one were looking in a mirror. (right becomes left, clockwise becomes counter-clockwise) |
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N |
(CROSS) NUCLEAR REACTION | Very ctr and facing end pass thru, ctrs cross concentric cast off 1/4 and roll. outsides cross concentric vertical 1/2 tag. all counter rotate 1/4. (Cross: very ctr and diagonal end pass thru) |
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P |
PHANTOM COLUMNS CONCEPT | 4x4 matrix, center 2 columns work together, outside 2 columns work together |
PHANTOM LINES/WAVES CONCEPT | 4x4 matrix with center 2 lines working together, outside 2 lines work together |
PITCH (I/O/L/R/ANYTHING) | Leaders right zoom 3/4 (zing), trailers circulate and take () |
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R |
RANDOM (ANY CONCEPT) CONCEPT | Odd parts of the call being executed are done in designated concept, even parts are done normal |
(CROSS) REACTIVATE | (Starts like a Chain Reaction-Finishes like Coordinate) End of wave counter rotates 1/4 outside and does phantom hourglass circ, those facing j-walk, center 6 trade and very centers phantom Hourglass circulate. CROSS: initial j-walk is crossed. |
REFLECTED (ANY TAGGING CALL) X/Y | Do tagging call to 1/2 tag, counter rotate the group that did the tagging call, then complete the tag (if necessary) to X/Y |
RELOCATE THE SETUP | Very center 2 cast 3/4, all others counter rotate 1/4 |
RESET (1/4,1/2,3/4,FULL) | Leads roll out to a wave (1/4), all hinge (1/2) new leads roll out to a wave (3/4), all hinge (FULL) [box of 4] |
REVERSE CHECKPOINT (CALL1 BY CALL2) | Very ctr 4 do CALL1 concentrically and adjust to be very ctr and very end dancers. others do CALL2 to end between other dancers. |
REVERSE RECYCLE | Mirror recycle |
REVERSE SWAP THE TOP | Mirror swap the top |
REVERSE THE PASS (1/3,2/3,FULL) |
Leads trade (1/3), all pass thru (2/3), others trade (full) |
REVERSE THE TOP | Fan the top, swing |
REVOLVE TO A WAVE | Lead beau-run and extend, lead belle- zoom and extend, trailers-do part of facing couple recycle (FIX: leads right face u-turn back, all facing recycle) |
RIPOFF | Lead belle-zoom, lead beau-run, trail belle-dodge, trail beau-walk |
ROTARY CIRCULATE | All 1/2 split circ, center wave-hinge, all circulate twice, centers hinge, all drop in. |
ROTATES (FROM COLUMNS) | All rotates (couples/singles) are done relative to the center of the square. |
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S |
(ANY TAGGING CALL) AND SCATTER | Do tagging call to 1/2 tag position and scatter scoot. |
SCOOT REACTION | Scoot back-centers to a wave, all do a full chain reaction |
(ATC) REACTION | Do any tagging call to the 1/2 tag, then do scoot reaction |
SCOOT REACTIVATE | Scoot back-centers to a wave, all do a full reactivate |
(ATC) REACTIVATE | Do tagging call to 1/2 tag, scoot reactivate. |
SCRAMBLE | Ends bend and turn thru, centers concentric (1/4 in and crosstrail thru) |
SHAKE AND RATTLE | Leads shakedown, trailers mirror (reverse) split swap |
SIDETRACK (1/3,2/3,FULL) | Zig-zag (1/3), counter rotate 1/4 (2/3), roll (full) |
SINGLE SIDETRACK | Each 1x4 zig zag, counter rotate, roll |
SINGLE STRUT RIGHT/LEFT | 1x4 column of dancers do strut r/l with one person acting as 2. |
SPLIT PHANTOM BOXES | 2x8 matrix where each 2x4 works as an 8 person setup |
SPLIT SINGLE ROTATE | Work on split basis regardless of setup. |
SPLIT SIDETRACK | Do as 4 person call (your 1/2 of square) 2x2 matrix) |
(1,2,,N)STEPS AT A TIME | Designated number of dancers from top of column "peel off", 1/2 circ and bend; others normalize, trade & roll |
STIMULATE | Circulate 1-1/2, very end counter rotate & step ahead, other 6 hinge and grand fan the top. |
STRUT R/L | Leads pass thru and 'turn and deal' r/l, trailers veer r/l and extend to r/l waves. If 2 directions are given, leads take the 1st, trailers the 2nd. Trailers determine the handedness |
SWING-O-LATE | Swing, centers trade and spread, ends turn back and cross-over circulate |
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T |
TAG THE TOP | 3/4 tag, center wave concentric spin the top, ends face and touch 1/2 |
(ATC) THE TOP | Do tagging call to 3/4 tag, then finish as in tag the top. ends use hand of the shoulder pass. |
TAKE N | Right most N dancers 'shakedown', others 1/4 right and adjust to a normalized setup. |
TRADE THE DIAMOND | Trade the deucey, centers hinge, all diamond circulate, centers hinge |
TRAPEZOID CONCEPT | In a 2x4 matrix, the ends of one 1x4 work with the centers of the other 1x4 as a box of 4 |
TRIPLE WAVES | LINES WORKING FORWARD | BACKWARD | An end line always works with the center line. the center line works with the one designated. (Forward, Backward) |
TURN THE KEY | Partner trade, counter rotate 1/4, and hinge. |
TURNSTYLEB | Centers (touch if necessary) cast right 3/4, ends 1/4 right |
TWO-FACED CONCEPT | Calls done where partner trades or facing stars may take the place of normal trades or stars |
TWOSOME CONCEPT | Refer to KOPMAN page 167-170, BURLESON #3297, or A CEDER CHEST OF C3 CALLS. |
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W |
WAVE THE (ANYONE) | All press ahead, new end (anyone) does a kickoff, new center (anyone) walks other new center dodges |
WITH CONFIDENCE | Centers hinge, very centers hinge, ends circ 1/2, couples extend, others have center turn back and do part of couples hinge |
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Z |
Z AXLE | Outmost persons in z cross cast back, all trade then centers trade |
Z CONCEPT (BOX) | A distorted box of 4 in the shape of a z. |
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